I'd like to cite one of my site postings/ramblings from a couple months ago. Today holds a potential beginning for industry-wide innovation:
When will gamemakers focus on creating seperate gameplay maps of competition vs. public play? id Software's Enemy Territory would have been out months ago if they weren't so damn concerned about competition balance. Try this - create a maps' public version that doesn't have to have flags tweaked down to the unit, then sweat over how L33t_D00d can execute the almost-hax combo move in the competition map version. This isn't a new idea.
It's easy! pub_ubermap gets released first (but don't use it as a lazy excuse for forcing a release i.e. could've spent an extra 8 hours on just simple optimizations, that'll burn you), then moooonths later comp_ubermap gets released.
It's obvious there's 2 urban terror factions as of 4.0. Although both versions of 4.0 are the same game, player psychology will inevitably perceive them as 2 different games.
To the community, battleye is unproven. For an
assumedly fun and hack-free multiplayer game, PB's gravity is far stronger. The mainstream probability does not look favorably toward the standalone. Here, there is opportunity, where a new Urban Terror can rise.
An example.
A fork of Urban Terror, focused on co-op. Not too different, modded and mapped for an individual or team vs. the bots. One on one, one on many, many on one. A few modifications to bot capabilities per situation, i.e. skill mods like super jumping, tougher armor, speed, etc. Maps developed with asyncronous paths and dead ends, unfair holding points, CAMPING, and other guerrilla tactics in mind. Nothing too fancy or over the top that would deviate too far from the
standard working gameplay of competition Urban Terror 4 (PB version, get it?).
I actually like that example, because it brings to me a trend the game industry is starting to lean towards, co-op play. Since the risque' release of the fully deathmatch focused game Quake3, few games have returned to their single-player roots. The only game I've ever known absolutely everybody would play at a LAN party was Serious Sam, because of the co-op abilities. This brings gamers together rather than pit them against one another. I think this concept is an underlying reason for the Nintendo Wii's current success.
Frozen Sand, congratulations on pulling together 4.0 for it's long awaited release. I'd like to read your opinions on this proposal of ioUrbanTerror's future, if there is a future to be had.

FSK405 wily duck
:V